Old Projects - Warframe

Published on October 31, 2015

This will be a series of posts where I log various old projects that I’ve done and probably abandoned.


This was a Lua script with HexChat running on the clan/alliance chat channels for Warbros in the game’s IRC server. If you want details on how to connect, don’t ask me.

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Brave Frontier - Update Notes - Thurs Oct 15 2015

Published on October 15, 2015

Official changelog can be found here.

Discussion over on reddit.

Chain Chronicles Collab

Dungeon # 1

  • Lvl 1
    • As you investigate a magical laboratory, you feel a burning gaze on you. Behind you appears a mysterious figure out of thin air.
    • 10 EN, 700 XP, 3 Battles
  • Lvl 2
    • The experienced and beautiful lady of the mage’s guild is both dominant and seasoned. She attacks you as if teasing you, testing your capabilities.
    • 20 EN, 1700 XP, 7 Battles
  • Lvl 3
    • The mage laughs of someone who holds many secrets. Knowing there are more yet to be found, she prepares a unique spell for this special occasion.
    • 30 EN, 3500 XP, 7 Battles, 1 Gem First Clear Bonus

Universal Mage Aludra 6*

6 Star Illustration

  • Hits/DC: 10/2
  • Cost: 25
  • Stats (L): 5750 HP / 2400 ATK / 1680 DEF / 1850 REC
  • Imps: 900 HP / 520 ATK / 360 DEF / 360 REC
  • LS: +100% BB Mod, +5 BC when attacking
  • BB: Cost: 20BC/16DC - 16 Hit 220% AoE (ATK+100), +8 BC Fill
  • SBB: Cost: 25BC/20DC - 20 Hit 450% AoE (ATK+100), +8 BC Fill, +50% BB Mod
  • Arena Type: 2
  • Evo Mat: Miracle Totem, Light Totem, Light Pot, Light Idol, Dragon Mimic
  • Lore: A mage from another world guided by the Chain Chronicle. Acknowledged to have mastered all forms of magic, she is a master mage of the highest renown. On the battlefield, Aludra is a fearsome sight to behold. Casting one spell after another in rapid succession, one would think that Aludra could cast multiple spells simultaneously with barely any incantation required. In fact, she is able to cast spells so rapidly that unlike other mages, she can effectively fight in close quarters combat using her magic, as well as her swordsmanship. It is said that after failing to save the life of her friend after a freak magical experiment, Aludra finally found her true conviction. She pledged to use her powers to help the weak who are unable to fend for themselves. And the only way for her to achieve her mission is to further develop the art of magic through its practical applications.

Brave Frontier - Update Notes - Thurs Oct 08 2015

Published on October 8, 2015

Official changelog can be found here.

This is pre-release data, data subject to change.

Chain Chronicles Collab

Dungeon # 1 Dungeon # 2

Silver Wolf Barienna 6*

5 Star Illustration 6 Star Illustration

Barienna Idle GIF Barienna Attack GIF

  • Hits/DC: 9/2
  • Cost: 25
  • Stats (L): 6200 HP / 1870 ATK / 1950 DEF / 1790 REC
  • Imps: 1000 HP / 400 ATK / 400 DEF / 400 REC
  • LS: +25% HP, Negate Status Ailments, 3 BC/Turn
  • BB: Cost: 23BC/11DC - 11 Hit 220% AoE (ATK+100), 1 Turn 50% Mitigation
  • SBB: Cost: 20BC/13DC - 13 Hit 450% AoE (ATK+100), 1 Turn 50% Mitigation, +100% DEF buff for 3 turns
  • Arena Type: 1
  • Evo Mat: Miracle Totem, Light Totem, Light Pot, Light Idol, Dragon Mimic
  • Lore: A forest sprite from another world guided by the Chain Chronicle. As the avatar of the Silver Wolf, Barienna possesses far more power than the average forest sprite. Pure of heart and devoted towards the people of Sea Breeze, she chooses to use her powers to defend her people from the evil-doers that seek to harm them. Barienna is able to create a magical barrier that blocks most forms of damage. Not only is she adept at using magic, she is also a highly talented swordswoman, capable of standing her own ground when faced with a powerful opponent. Behind the harsh exterior Barienna displays, she is pure of heart and would give her life to protect the lives of those she loves.

Other CC Names

  • Sorcerer’s Army Velnar
  • Sorcerer’s Army Yuni
  • Wildcat Lindsey
  • Holy Knight Symphonia
  • Captain Yuuri
  • Chronographia Phoena

Trial X4

I’ve finally done it!! My research has led me to this man of great importance. There is much I would like to ask him but first, would you like a challenge?


  • 1 Gem
  • Euryalis’ Grace - Mat for Bow of Andaria
  • Grievesnare’s Will - Mat for Spear of Zedus
  • Gazia
  • 90000 XP
  • 3000000 Zel


  • Trial 001
  • GQ X1
  • Trial X3

Mad Heretic Gazia 7*

6 Star Illustration 7 Star Illustration

Gazia Idle GIF Gazia Attack GIF

  • Hits/DC: 16/3
  • Cost: 45
  • Stats (L): 6850 HP / 2650 ATK / 2650 DEF / 2050 REC
  • Imps: 1100 HP / 440 ATK / 440 DEF / 440 REC
  • LS: +35% All Stats, +10% Damage Mitigation, +10% Guard Mitigation, 4000 HoT for 1 Turn on Guard
  • ES: +5% Damage Reduction from All Elements, +4 BC on BB/SBB
  • BB: Cost: 25BC/22DC - 22 Hit 300% AoE (ATK+100), 50% Mitigation for 1 turn, +60% ATK->DEF for 3 turns, 4 BC/Guard buff for 3 turns
  • SBB: Cost: 30BC/32DC - 32 Hit 850-300% AoE based on HP remaining (ATK+100), 50% Mitigation for 1 turn, +60% DEF->ATK for 3 turns, +300% BB Modifier for 3 turns
  • UBB: Cost: 30BC/40DC - 40 Hit 3000-1000% AoE based on HP remaining (ATK+100), 75% Mitigation for 2 turn, 10000 HP Dark Barrier
  • Arena Type: 3
  • Evo Mat: Light Mecha God, Miracle Totem, 2x Light Totem, Legend Stone
  • Lore: A mock unit modeled after Gazia, the traitorous demi-god who brought about the destruction of an entire civilization. Evidence pointing to Gazia’s dark fascinations on evolution and his undying thirst for knowledge could be said to have led to his eventual descent into madness. Utilizing centuries worth of knowledge he had accumulated from his research, his heavily augmented body would have been the ultimate synergy of science and magic, a walking weapon of mass destruction. When asked about validity of the Unit’s accuracy compared to original Gazia, all Noel mentioned was “it takes a genius to understand another genius.”
  • Dialogue:
    • Evo: HAHAHA! And to think they call me mad! Are you certain that helping me, your enemy, is the wisest course of action?
    • Fusion 6*: This is your so called “Fusion?” Primitive! Nevertheless… effective. Ever wonder what truly happens during the process?
    • Fusion 7*: Are you certain you are not in need of “Fusion” yourself? Do you not see that it could far more efficient than what it currently is?
    • Get 6*: Well, well… what do we have here? Another “Child of the Prophecy”? This should be highly entertaining!
    • Get 7*: Pinnacle? Limits? Such are the concepts that I simply cannot fathom! I am of unlimited potential!

Trial Dialogue

  • So this is the technology of the future. How primitive…
  • There is no power in flesh. Only weakness.
  • This meatbag is surprisingly efficient. Perhaps augmentation would improve your visuals.
  • Feast your eyes on absolute divinity!
  • With my mind and will as testament. I will not be shaken.
  • The only certainty of flesh is death!!
  • Fascinating! His prowness in battle is greatly augmented by his brilliant mind. I’ve gleaned much just from your fight alone. You may leave now!

Trial Enemies

  • Gazia
  • Mad Heretic Gazia
  • Turbo Cyclaw
  • Turbo Euryalis
  • Turbo Grievesnare

Level Up Rewards

Level Rewards
205 3x Burst Emperors
210 3x Arton Imps
215 5x Cresent Dews
220 2x Gems
225 3x Burst Emperors
230 3x Arton Imps
235 5x Cresent Dews
240 2x Sphere Frogs
245 3x Gems
250 Buffer Jewel

Challenge Arena Help


Flaunt your powers and embark on a journey to challenge other Summoners of the land! Destroy all that stand before you and bask in the glory of your victories!


  • UNIT HP : Chose units for each battle wisely, for Unit’s HP will carry over from each battles.
  • BONUS HP : Some Leaderskills and Arena Battle Conditions will imbue bonus HP to your Units. These will be reflected on the HP bar as an additional portion added to the Units’ HP bar.
  • BB GAUGE : The BB Gauge will start at 0 for each day and any remaining BB will carry over to the next battle!
  • DOWN UNITS : Units that are down will remain down for the day only. They will not be able to participate in any more battles for the day, unless resurrected with gems or Revive Potions.
  • POINTS & REWARDS : You can get ranking rewards as long as you have participated in battles and obtained ranking points.
  • SAME POINTS : In the case of two or more players having the same ranking points, the first player who achieved the points will be ranked on top of the others.
  • ENTRY & END TIME : Summoners will be assigned to different groups where they will start and end the battles at different time.


The Challenge Arena is divided into 3 Leagues:

  1. Rookie League
  2. Summoner League
  3. Legendary League

Start off in the Rookie league and work your way up the top.

Each week, the Top Summoners of the Rookie and Summoner Leagues will achieve promotion to the next higher League, where stronger opponents and greater rewards are waiting!

Get to the Legendary League and reap the rewards that you truly deserve!

[Ranking Points & Rewards]

You can get ranking rewards as long as you have participated in battles and obtained ranking points.


You will face a series of progressively stronger opponents. Defeat them to gain ranking points and drops!

Battles will be auto-battle style similar to the Arena. The team who defeated all opponent’s Units will be the winner. You will not be able to progress to the next opponent until the current opponent has been defeated.

If the timer runs out before any squad has been defeated, the following conditions will determine the winner, in order of priority :

  1. Number of Units
  2. Total Damage
  3. Total HP


  • Spheres are not allowed in the Challenge Arena.
  • Attacking power of Brave Bursts and Super Brave Bursts have been reduced overall.
  • Healing per HC has been reduced overall.
  • Inflicted Statuses will all last for 1 turn.
  • Status Infliction rate has been capped.


When setting up your squad for battle, there is a “Brave Bonus” displayed. Use this as a guide for maximum points gain!

The stronger the opponent squad is relative to your current squad, the higher the bonus.

Unit Management

Units are automatically available in the squad reserve. There are 2 sets of requirements for a unit to qualify to battle in the Challenge Arena. They are :

  1. Challenge Arena Unit Requirements
    • No duplicate Units are allowed. If there are multiples of the same Unit, the Unit with the highest stats will be selected.
    • Unit must be at the rarity and level equal to or higher than the League’s requirement
    • If similar units of equal strength exists, one of them will be chosen at random.
  2. League Unit Requirements
    • You can check the League Requirements at the notice board before you enter the Challenge Arena.



The environment, that each opponent is found in, hints about the difficulty of the battle.


Summon more Units if you need, and they will be automatically included in your arena reserve (As long as they meet the qualifying requirements for your League!)


Remember to bring your Healers along to heal your Units!


Store your BB gauge charged for tough opponents!


Make use of your knowledge of the opponent’s squad (countering elements, skills, statuses etc…) to help you gain a higher “Brave Bonus”!


Collect gold and silver coins for purchasing great items from the Arena shop, and gather the Rainbow coins from defeated opponents to summon more Units to your army!

Find treasure chests along the way for additional rewards.

Ranking rewards will be distributed every daily and weekly.

You can check your current ranking rewards from:

[Ranking -> View Rewards]

Zedus/Andaria ES Spheres

Mats are obtained from clearing X4.

Bow of Andaria

  • Status Boost
  • +30% HP/ATK, +150% BB Modifier
  • Materials: Euryalis’ Grace, Void Chunk
  • Lore: The bow once used by the gifted Andaria was a difficult and heavy weapon to use. Without a proper bowstring attached to it, the bow instead draws power from its bearer and turns it into a lethal projectile of pure energy. Masters of the weapon like Andaria could fire a variety of projectiles types, from a barrage of bolts to a high-powered shot. Reforged by a mysterious smith, this replica is still a lethal weapon that could effectively convert one’s own spritual energy into devastating bolt of energy.

Spear of Zedus

  • Status Boost
  • +20% All Stats, +4-6 BC on Crit
  • Materials: Grievesnare’s Will, Void Chunk
  • Lore: Weapon of the Lord of Athensphere, this legendary spear could be wielded by no one but Zedus himself. The spear itself is believed to contain an immense amount of power, capable of powering a city a hundered times the size of the Imperial Capital Randall on its own. Using the lost records recovered from the lost civilization, this replica was forged by a mysterious stranger. From one end to another, the entire spear is a weapon itself. Attempting to hold it with your bare hands would be akin to holding on to a live lightning bolt.

Other Things

  • Raid rest HP recovery now equal across all unit types.

Brave Frontier - Update Notes - Tues Sep 29 2015

Published on September 29, 2015

I’m currently in the process of moving to the UK to start university, so I will not be around for maintanence to end (and therefore the info in this post may be incorrect) and for many days after that.

Official changelog can be found here.

This is pre-release data, data subject to change.


Image Image Image



Alternate Art

Alternate art is now implemented for Michele, Quaid, Sefia, Feeva and Alice.

Challenge Arena

CA Banner

UI elements have been added.

Building on info over here:

Rainbow Coin Gold Coin Silver Coin Healing Item Revive Item

  • Rainbow coins are used to summon units, gold and silver coins are used to buy items from the store (such as the heal/revive items).
  • There will be battle rules (like random rules?), brave bonuses, and a first attempt bonus.
  • When building teams, you will have to put reserves.

Practice Mode

Various bits of text have been added.


Various bits of text have been added.

Brave Frontier - Update Notes - Wed Sep 23 2015

Published on September 23, 2015

New SBS 7* - Zedus/Andaria

Evo mats: Mecha God Miracle Totem Elemental Totem Metal Mimic Elemental Bulb

Ruinous Andaria

Ruinous Andaria Illustration

Ruinous Andaria Idle GIF Ruinous Andaria Attack GIF

  • Hits/DC: 14/2
  • Cost: 40
  • Stats (L): 6750 HP / 2570 ATK / 2365 DEF / 2185 REC
  • Imps: 1100 HP / 440 ATK / 440 DEF / 440 REC
  • LS: +20% Crit Chance, 15-20% BB Cashback, +20% BB Cost Reduction
  • ES: +40% HP/ATK [Equip Bow of Andaria], +2-3 BC when Hit for 3 turns on BB/SBB [Equip Bow of Andaria]
  • BB: Cost: 27BC/25DC - 25 Hit 280% AoE (ATK+100), Cure Status/Debuffs, Invalidate Status Ailments for 3 turns, 50% Paralysis, 70% Poison
  • SBB: Cost: 26BC/28DC - 28 Hit 500% AoE (ATK+100), Invalidate Status Ailments for 3 turns, +7 BC/turn for 3 turns, +30% BB Fill Rate for 3 turns
  • UBB: Cost: 26BC/35DC - 35 Hit 1200% AoE (ATK+100), Invalidate Status Ailments for 3 turns, Cure Status/Debuffs, +50 BC/turn for 3 turns
  • Arena Type: 2
  • Lore: Somewhere deep within a forest not too far from the old capital of Athensphere, rumors of a large resistance force fighting Gazia’s machines in the region spread. Countless mechs riddled with holes were lay strewn across the forest ground. However, the rumors were part of a reckless but desperate plan hatched by Andaria to draw the attention of her allies. Harnessing the power granted by the Euryalis, Andria was able to sense her enemies even before seeing them. She could feel their every movement from miles away, then attack from incredible distances by rainning down missiles upon them with deadly accuracy. Depsite her dire situation, she was thankful that Ultor had assigned her to defend a different location of the city. Deep beneath the ruined city of Athensphere unbeknowst to all except for a select few historians of Athensphere was a massive library housing centuries worth of information and knowledge. There, sealed within an emergency life support system slept the lord of Athensphere. With neither the means nor resources to revive him, Andaria countinued hunting, hoping that her efforts would draw the attention of her allies.

Imperator Zedus

Imperator Zedus Illustration

Imperator Zedus Idle GIF Imperator Zedus Attack GIF

  • Hits/DC: 8/3
  • Cost: 40
  • Stats (L): 7000 HP / 2600 ATK / 2400 DEF / 2100 REC
  • Imps: 1100 HP / 440 ATK / 440 DEF / 440 REC
  • LS: +150% Crit Dmg, +80% Spark Dmg, +20% Crit Chance
  • ES: +20% All Stats [Equip Spear of Zedus], +60% Crit Chance Buff for 3 turns on BB/SBB [Equip Spear of Zedus]
  • BB: Cost: 24BC/22DC - 11 Hit 350% Thunder/Light AoE (ATK+100), +70% Spark DMG for 3 turns, +50% Elemental Weakness Dmg for 3 turns
  • SBB: Cost: 30BC/24DC - 12 Hit 600% Thunder/Light AoE (ATK+100), +80% Spark DMG for 3 turns, -50% ATK/DEF {50%} for 1 turn, +50% Crit Damage for 3 turns
  • UBB: Cost: 30BC/28DC - 14 Hit 1200% Thunder/Light AoE (ATK+100), +120% Spark DMG for 3 turns, +150% Elemental Weakness Dmg for 3 turns, +300% Crit Damage for 3 turns
  • Arena Type: 2
  • Lore: During the second invasion upon Athensphere, Gazia unleashed another horde of mechanical beasts that dwarfed the first. Zedus knew that the city was lost and that his people did not stand a chance against Gazia and his mechanical army. But Zedus had not given up. He ordered the City of Athensphere to be abandoned and it’s people evacuated. Tridon was to carry the citzens to safety aboard his ships. Ultor, Hadaron and Aurelia remained behind to hold off Gazia’s horde while the people fled. Zedus knew that he didn’t have enough time to evacuate an entire city. He had to buy them more no matter the cost. Climbing to the highest point of the imperial palace, Zedus poured his life force into one final attack, summoning a lightning storm that engulfed the entire city. Lightning bolts fell relentlessly upon Athesphere, each taking the form of a raging Thunder beast that hunted it’s enemy with terrifying speed. When the storm subsided, the only sounds to be heard came from the distant habour packed with frightened people desperate to flee the city. With a final breathe, Zedus bade his people one last farewell. Little did he know of a far greater disaster that was about to befall Athensphere.

SBS Dungeons

All SBS dungeons are open for the next 5 days.

New banners suggest weekly openings (every Thursday).

Images Images Images Images Images Images Images

SBS Gate